Weekly Trials don't really feel "weekly" the first time you open them up, because suddenly you've got five timers staring back at you and a leaderboard that's way too tempting. Before you queue in, do a quick check of your kit and stash; having the right odds and ends matters more than people admit, and it's why I keep an eye on ARC Raiders Items so I'm not scrambling when a rotation asks for something specific. For the January 12–18 set, the trick is picking the right map for each job instead of brute-forcing everything in one sweaty session.
1) Transport Goods Without Getting Farmed
The delivery trial is simple on paper: clear four loot depots for the 3-star. In practice, you're going to lose time if you treat it like a sightseeing tour. Dam Battlegrounds with the "Nightly Looting" modifier is the cleanest route because sightlines are long and the depot runs are predictable. Bring a couple of adrenaline shots and use them when you've actually got goods in hand, not at the start. Also, don't be a hero—if you hear a fight nearby, swing wide and live. A safe depot is faster than a "good" depot you die for.
2) Rocket Artillery and Pop Cleanup Routes
For Rocket Artillery, go to The Blue Gate during Nightly Looting and commit to one method. If you're not feeling brave, wolfpacks plus the artillery's own homing chaos can finish the job while you play corners. If you are feeling brave, a grappling hook and a deadline mine is the quick play: latch on, plant, drop off, reset. Two kills sounds small, but it's the travel that burns you. "Destroy Pops" is where you make time back—solo Buried City, loop near the Parking Garage, and hit the Space Office, Research Facility, Galleria, Hospital, then Library. With an Anvil, you'll delete Pops so fast you'll wonder why you ever chased them across the map.
3) Bunker Downloads: Boring, Risky, Worth It
The bunker trial isn't hard, it's annoying. You need four antennas, then the bunker, then four display stations, and the whole thing screams "please third-party me." If you can, drop your matchmaking tier a bit and play like you've got nothing to prove. Move after every interaction, listen for footsteps, and don't over-loot on the way. People get greedy, then blame the mode. Patience wins here, and a quiet extraction beats any highlight clip.
4) Hornet Damage and Keeping Your Loadout Flexible
Hornets are easiest when you force them into your line of fire, not when you chase them around. Space Port during the "Hidden Bunker" event is the spot—get on the central rooftops and use a light gun (a Rattler works) to tag and pull aggro, then swap to something that ends the argument fast like a Ferro or Shellbreaker. You're aiming for 12 kills to cap the score, so keep the loop tight and don't overextend for one stray flier. If you're short on ammo, meds, or just don't want to spend your whole night crafting, it's handy that U4GM offers a straightforward way to pick up game currency or items so you can stay focused on finishing the trials instead of doing inventory math.

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